Inital bot commit
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72
EventBot/Program.cs
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72
EventBot/Program.cs
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using Discord;
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using Discord.WebSocket;
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using Microsoft.Extensions.DependencyInjection;
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using System;
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using System.Threading.Tasks;
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using EventBot.Services;
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using Discord.Commands;
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using Discord.Addons.Interactive;
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using Microsoft.EntityFrameworkCore;
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namespace EventBot
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{
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class Program
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{
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static void Main(string[] args)
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=> new Program().MainAsync().GetAwaiter().GetResult();
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public async Task MainAsync()
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{
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using (var services = ConfigureServices())
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{
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var client = services.GetRequiredService<DiscordSocketClient>();
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client.Log += LogAsync;
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services.GetRequiredService<CommandService>().Log += LogAsync;
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services.GetRequiredService<CommandHandlingService>().Log += LogAsync;
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services.GetRequiredService<DatabaseService>();
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// Tokens should be considered secret data and never hard-coded.
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// We can read from the environment variable to avoid hardcoding.
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await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
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await client.StartAsync();
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// Here we initialize the logic required to register our commands.
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await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
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await Task.Delay(-1);
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}
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}
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private Task LogAsync(LogMessage log)
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{
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Console.WriteLine(log.ToString());
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return Task.CompletedTask;
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}
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private ServiceProvider ConfigureServices()
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{
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return new ServiceCollection()
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.AddSingleton(s => new DiscordSocketClient(new DiscordSocketConfig() {
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LogLevel = LogSeverity.Debug,
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MessageCacheSize = 1500
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}))
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.AddSingleton<CommandService>()
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.AddSingleton<CommandHandlingService>()
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.AddSingleton<EventManagementService>()
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.AddSingleton<DatabaseService>(sp =>
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{
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if (Environment.GetEnvironmentVariable("dbconnection") != null)
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return new MySqlDatabaseService(sp);
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return new SqliteDatabaseService(sp);
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})
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.AddSingleton<InteractiveService>()
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.AddSingleton<EmoteService>()
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//.AddSingleton<HttpClient>()
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//.AddSingleton<PictureService>()
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.BuildServiceProvider();
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}
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}
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}
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